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Second Wednesday Events
Second Wednesday - Smart Buildings
14th May 2008
Strategies for Saving Costs & Generating Revenue
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Second Wednesday - V-Commerce
11th June 2008
From E to V - The Birth of V Commerce
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Second Wednesday - Major incident training
8th October 2008
Major incident training can be difficult and expensive using traditional methods.
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Second Wednesday – Social Inclusion
10th December 2008
The issues around social inclusion and digital equity are extremely significant for supporting social communities through the use of virtual and games technologies.
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Second Wednesday – Education
14th January 2009
Increasingly games and virtual technologies are being used in education.
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Second Wednesday - Alternate Reality Gaming
11th November 2009
The first session debated the emergence of Alternate Reality Games.
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Second Wednesday - Artificial Intelligence in Gaming
10th March 2010
In the near future many of us will have avatars and be a part of a virtual experience embedded with advanced artificial intelligence (AI) techniques.
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Second Wednesday - Novel Human Computer Interfaces for Health and Education
14th April 2010
This event gathered world leading speakers from games, virtual worlds, education and health.
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Second Wednesday - Serious Games Developers Workshop
12th May 2010
Meet and collaborate with innovative developers.
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Book event
New Season of SGI's Second Wednesday Events - 2010 - 2011
Second Wednesday 2010- 2011
Serious Games & Virtual Worlds: Avatars, identity and multi-agent technologies.
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Book event
Second Wednesday - Children and Avatars
10th November 2010
The event will bring performers and specialists in virtual world and gaming interfaces.
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Book event
Second Wednesday - Identity, avatars and agents In health and education
12th January 2011
- This event will bring together theorists and industrialists to explore leading edge practice in agent technologies for health and education.
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Book event
Second Wednesday - V-trade, virtual transactions and virtual humans
9th February 2011
- The virtual world offers user new ways to live, learn and work. This event will focus upon ways of supporting virtual transactions and virtual trade.
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Book event
Second Wednesday - Game-based AI Approaches
9th March 2011
- Avatars are used commonly in games as representations of the player, but non-player characters are increasingly being used in industrial games and virtual worlds.
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Book event
Second Wednesday - E-Learning Innovation: A vision for future learning
8th June 2011
In the global downturn the need to innovate is becoming more central to all the public services. This event will explore future visions for e-learning in the light of university education and business in Europe.
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Book event
DigiBIC Technology Showcase
14th July 2011
DigiBIC is pleased to invite you to a showcase of new innovative Technologies.
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[16 Events]
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DigiBIC Technology Showcase
Second Wednesday - E-Learning Innovation: A vision for future learning
Second Wednesday - Game-based AI Approaches
Second Wednesday - V-trade, virtual transactions and virtual humans
Second Wednesday - Identity, avatars and agents In health and education
See all events